The more time I spend working on CC, the less I can sleep. It started with changing my regular work day from 8 to 8 into 8 to 12... But after working all day Sunday, I came home and caught up on PMs, then felt guilty about going to bed with so much work left to do, so I went back to the office and worked straight through until Monday night. Today was 7am to 1:30am. It's always the same, I finally come home, lay in bed... Try to clear my head... Feel like I'm about to fall asleep, but then I don't. And then I can't. So I get back up and either go back to the office or sit here on my laptop trying to put some thoughts down for the next day.
And working on CC itself is kinda like trying to fall asleep. You have that moment where you think you're almost there, but then your mind starts racing with ideas and thoughts and you just can't stop it, and suddenly you're nowhere near being there. But it has to be like that because that's what will make it great. They call it scope creep, but we really do have the scope pretty well under control right now, we just gotta follow through with everything so we don't regret leaving anything out.
Making the console version of Alien Hominid felt like one of those "only do this once" projects. Not that the opportunity only comes once, but that for my own mental health, I should only do it once. But here I am. After 15 months of development on AH, we told ourselves our next game would be something more simple, but it just doesn't happen like that... The next game always has to be bigger and better than the last, or else your moving backwards. And CC will certainly be big, and much better.
As the development of Castle Crashers has stretched out over a few years, I've felt a growing sense of self-loathing. After Comic-Con I finally just accepted that I will derive little joy from life until this game is finished. And that's just the reality of how it's gonna be and that's why even right now I should be programming instead of writing this. On that note...