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TomFulp
Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant company - just some dumb kid who now has help. I also co-founded the Behemoth; we made Alien Hominid and Castle Crashers. Icon by Pegosho, banner by OmenaKettu.

Age 46, Male

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Drexel

Glenside, PA

Joined on 12/15/99

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Regarding carried over stats: If playing the game with the each different knight is definitely a distinguishable experience, your specific stats should not be carried on. But say, for example, if you had the option in Halo 3 to be Master Chief, the Arbitor, or the other two elites in single player campaign, there should DEFINITELY not be, say, achievements for finishing the game with each different character. For those that simply like the campaign, it won't be a problem, because they'll probably replay it anyway, but for those that didn't like it, it'll be seen more as being forced to do something when you are simply just playing the game again. This kinda relates here, if playing the game is exactly the same with each knight, you shouldn't be forced to play the game as each knight to raise their stats. Now you have to ask yourself if the four knights are truly different. They may have the same moves and general abilities (projectiles, blast, etc.) but are those special abilities ACTUALLY different, or are they the same with just a different visual effect? (Say you are looking at just the projectile ability) Does the abilitiy use up the same amount of magic for each knight? Do they do as much damage for each knight? Do they have the same blast radius? Does the ability for each knight affect enemies differently? For the most part, if you are answering yes each time, you might have to reevaluate the idea of having independent stats for each character. Also, it might be good to note if those that have played the game have a preference of which knight they are based on if they play worse with other knights. If that's the case, then stats probably should be independent to each character.

Regarding choosing your knight: Once at the player select screen, players can choose each character, however, up to 2 people can select the same character. So 2 people choose the blue knight, and the other 2 people choose 2 of the 3 remaining knights. Once the game starts, only 1 of the 2 that chose the blue knight will actually be the blue knight and the other will be the knight that no one chose. This selection will be random, and the person that didn't get what they wanted gets some sort of bonus (such as an extra life, an added score bonus, etc.) Because in the end, if someone really cares about the knight they want to be and the don't get what they want, what else is going to make them not quit? heh. I would also suggest, once the game is about to start, having the gamertag blink under the corresponding knight, because the 2 people that chose the blue knight won't know who got it otherwise.

Regardless of what method you end up doing for choosing the knights, you should make it possible to press something like the Select button on the controller to display the gamertag below the persons knight.

I would like to know how the online setup is going to work. Does the player look for a specific game and is returned with a list games? If that's how it works, then it would be nice to have indicated which knights have been picked or something. Making this whole setup work well is going to be, I think, largely based on the organization of the online setup of the game, so make sure to get that as good as possible!

Regarding playing levels over online co-op: Ultimately, I don't think this will be a big issue because many people won't probably want to play co-op first, and if they did they probably would start from the beginning...and if they don't, they probably could care less anyhow, hehe. The set up you have under 2) is probably ideal.

Regarding unlocked weapons: I definitely think that once they are unlocked, they are unlocked for every knight. It would be neat if there were some weapons that are knight specific and in this case, you would obviously have to play through the game for each knight to obtain that specific weapon.

Hope I helped a bit...

probably the first thing i've read and actually cared about all month, if i think of something i'll let you know

I like the button mashing idea to knock other players off a certain color. Or, unless the levels require certain classes, you should let 4 of us play as the same class, and just change the shade or color a bit.

Hey and don't make it TOO easy - "The game isn't meant to be too difficult - nothing like Alien Hominid" - scares me. eh, in retrospect, I've got faith.

Can't wait to play it. Hurry.

You rihtt a lot Tom.

I dunno if the knights have unique abilities to each one, my suggestion goes right out the window if they do...

But how about let everyone choose who they want to be? ^^ Simple enough. But say they choose their character as blue, they 'SEE' themselves as blue, but another guy thats also blue is say, orange to them, but blue to himself. Its hard to explain in words. But its just their point of reference that changes, everyone is still essentially the same colour they picked to themselves, just something else to everyone else. Thus, they can keep their stats and weapons and shit. Like i said, this wouldnt work in the interest of continuity if theres special abilities, which now that i think of it, there more than likely is. Gah, confuzzling.

I really like the ghosting idea btw, theres nothing worse playing Halo co-op and shouting at your mate to hurry the fk up and finish the lvl or let him spawn. With the ghosting idea, people that get killed are still in the loop and can help their teammates in a small way. Its also a pretty original idea id think, would add a cool gameplay element i dont think ive seen before:P

Fulp?

Dear God, you guys have ran into so many issues with this game

Maybe you should add 'Immunities' to the monsters to stop multiple of the same elements, or a stats review for the game leader (so he can kick the lower (noob) players of that colour/character). Try adding a passive bonus such as "Hybrid: 5% extra elemental damage", this would be good as this could diverse different elements to pair up (so long as there is a 2-3 player mode also). You could add these effects to bonus pairs/triplets/quadruplets of different elements yet stop the effect from happening (maybe even a de-buff) if 2 of the same element are in a group.
Just a small idea... with bad use of grammar (its 5.30am my time)
Good luck with CC!

Where do you play castle crashers?

: Should unlocked levels be global to your Xbox360 user profile? So for example, if you beat the game with the blue knight, can you start the game as an undeveloped orange knight and still have all the levels unlocked? Ditto for weapons... Can your orange knight use the weapons acquired by your blue knight? Currently, you can't. I kinda think weapons should be shared between all players under your Xbox360 Live account, so you can get more joy from unlocking them. Maybe the same for special items.

I like that idea it always made me mad that whenever I'd beat a game I'd have to go back and unlock all the weapons God of War 2 did the same thing and when I was rebeating it on the higher levels I got a chance to start with all the weapons and made it much more enjoyable on the epic Titan mode and such.

Well lets hope you can get this problem fixed so that we can all enjoy the game!

Tom you really made a pice of art with the chrismas thing. :)
*Snif* i put the song called The purest of winters on and watched the background.
I almost cried...
It was beautifull!

imagine going to have a prostate exam but your doctor is obviously enjoying it too much. like he's clearly got a boner. imagine how awkward it'd be.

Geee I sure hope this game isnt racist at all since the knights are whities and the evil characters arent, says grandma, but she hates all video games in general. Kudos.

I HAVE SEEN THE PAGE OF CASTLE CRASHERS AND IT REALLY SEEMS TO BE AN AMAZING GAME, I SAW THE TRAILER AND I REALLY WANT TO PLAY IT. I THINK IT WILL BE A REALLY EXCELLENT GAME

BEST LUCK WITH IT
:)

Tom you tac alot.

You could make diffirent color capes (or something like that) for players with the same type of knight. But this idea I guess is only if you can't think of anything else, because it would still confuse the playres to some point.

YAY 66TH COMMENT but i cant wait for CASTLE CRASHERZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZ DONE! STRAWBERRYCLOCK

game developing is HARD!

I get that magazine, Game Developer, and i LOVE it. very very good. i recommend you get it and read every issue.

I think that items and weapons unlocked should available for all of your characters. I imagine your 360 account as a tavern, and your knights chill in it. If the blue knight beats the game and heads back to the tavern to chill with orange knight, orange knight isn't somehow magically stronger. BUT if blue knight gets some sweet ass loot from beating the game, he could let orange knight use it.

In other words, level progress should be per knight, while items should be shared, IMO.

Also you should allow new players to play later levels online. If they want their asses handed to them, thats their prerogative. You could also look at Diablo 2 online for some examples. D2 is a great example of how online multi player can turn out.

(I'm totally applying for a job with your company when i graduate.. even if you say you aren't hiring!)

I dont like the ads on userpages >:(

its up to you, you can either go the cool, I make my own rules developer type, which is basically when you stick to your "ivory tower ideals" and have everyone conform, or you go with whatever the masses want, which is essentially a quick way to win.

but what the masses want usually changes every couple years anyway, so I'd go with route one. :)

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