00:00
00:00
View Profile TomFulp
Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant company - just some dumb kid. I also co-founded the Behemoth; we made Alien Hominid and Castle Crashers. Icon by JohnnyUtah, banner by FuShark.

41, Male

NG Webmaster

Drexel

Glenside, PA

Joined on 12/15/99

Level:
25
Exp Points:
6,652 / 6,940
Exp Rank:
4,204
Vote Power:
6.67 votes
Rank:
Police Captain
Global Rank:
4,035
Blams:
87
Saves:
2,072
B/P Bonus:
16%
Whistle:
Normal
Trophies:
76
Medals:
2,153
Supporter:
5y 11m 19d
Gear:
15

TomFulp's News

Posted by TomFulp - February 5th, 2016


For the past three years I've been working on a console / PC game with @JohnnyUtah. @Spazkid came onboard too and @Oney has been doing music. Expect a ton of familiar NG voice talents when all is said and done.

We've been pretty silent about it because it's a big project and if we show too much too soon, it might feel like an old game by the time it actually comes out. I posted this Vine of it though so I thought I should share it! Turn up your volume because it's quiet (also click the speaker in the bottom right corner to enable Vine audio).

UPDATE: Vine shut down so the Vine content I had posted here is now gone.

At some point we'll do a more official reveal and stop being all secretive. It's gonna be a really neat game. Right now we're getting the other playable characters working so people can try them at Pico Day this May.


Posted by TomFulp - September 4th, 2015


I once made a habit of documenting all the events and at some point I felt like I was on repeat / overwhelmed and there were just too many events to cover. I'm gonna make an effort to change that and at least blog some pictures after events.

PAX Prime was this past weekend in Seattle and we had the biggest booth ever for the Behemoth; I couldn't even capture it in a single picture. This is just part of it:

 

1_144138346383_Booth1.jpg

To the left is the Pit People demo area and to the right is a wall of arcade cabinets with Castle Crashers, Alien Hominid, BattleBlock Theater and Back Off Barbarian, a new mini-game to be released with Castle Crashers Remastered.

There was some great cosplay, including this Pink Knight:

1_144138376342_PinkKnight.jpg

And this Red Knight:

1_144138379192_RedKnight.jpg

We also saw some cool tattoos:

1_144138386452_Tattoo1.jpg

1_144138393013_Tattoo2.jpg

If feels pretty amazing when someone has your game tattooed on their body.

Stamper was letting people draw on him so I added this:

1_144138399033_StamperInk1.jpg

But then I felt bad so I changed it to a badass skull:

1_144138401623_StamperInk2.jpg

That night I was having dinner with Tommy Refenes and his family and everyone was laughing at a fart joke while I was busy on my phone. Tommy's wife noted how I was the only mature person at the table, so I flipped my phone around and explained to them that I was texting Mike a picture of the dick I drew on Stamper. I'm not sure if this story was worth sharing but I was amused. And I got to name drop Tommy because he's SUPER FAMOUS after Super Meat Boy / Indie Game the Movie!

The complete list of NG people at PAX included @Stamper@RicePirate@Funy-mony@Fungasm,@oryozema@MisterChris@PuffballsUnited@Tommunism@Glaiel-Gamer@BoMToons@Mike@jouste@BerzerkStudio, @TadakuniAmano@DjCUTMAN and @Xerus. It was great seeing everyone!

I also got to meet lots of cool game devs and play lots of exciting new games. The Indie Megabooth and the PAX 10 are always two of my favorite spots to check out.

My typical day at PAX:

1) Wake up @ 6AM, call April back home.

2) Run downstairs for an iced coffee (quicker to consume than hot), yogurt, banana and muffin.

3) Hotel Gym (did a good job this year, 4 of 6 mornings)

4) Shower

5) Wander PAX

6) Bloody Marys for lunch

7) Wander PAX

8) Blood Mary Booster

9) Signings from 4-6 (closing)

10) Moscow Mules and some sort of dinner.

11) Reasonable bedtime between 11pm-1am (trying to get better at not feeling pressure to stay out super late).

The best news is I've been back for a few days and apparently have not gotten sick. Also no hangovers. I'm starting to feel like an unstoppable convention machine but I probably just caught a lucky break.

Here's a picture of RicePirate surprising me during teardown:

1_144138445113_ButtPirate.jpg

That's all, folks!


1

Posted by TomFulp - May 28th, 2015


1_143283811381_MadnessMeeting.jpg

@The-Swain, @Krinkels and @MindChamber (from right to left) came by the office yesterday to discuss Madness: Project Next 2 and demo the latest build. This picture was meant to be a candid shot but Swain caught me when I flipped on extra lights.

Project Nexus 2 looks AMAZING! To make this game, Swain has become a master of Unity3D and Krinkels has turned into a 3D modeler / Blender pro. They both stepped waaaay out of their comfort zones and the results are paying off big. They've earned whatever success is coming their way!

Be sure to play the original web / Flash version of Madness: Project Nexus on NG!

Also this post feels like a total PR BS fluff piece but I wanted to give them a shout. People tend to forget you exist when you're working for years on a big project. Witness!


Posted by TomFulp - April 30th, 2015


So today is my birthday and I've never had my Twitter and Facebook feeds blow up this much before! This past week has been so full of emotion, I keep intending to write something meaningful but I'm also still recovering and gathering my thoughts.

Pico Day ended up being one huge party that raged from Friday through Monday... The Friday Pre-co day was bigger than a lot of the original Pico Days and there were still like 30 people at the office when I left late Sunday night.

The weeks leading up to Pico Day were really stressful because beyond the usual stress of hoping everyone has fun, I also had a PA Unemployment Compensation Audit scheduled for Tuesday. I wasn't expecting anything BAD to result from the audit but I've also learned to be very afraid of what I don't know, so having had both State and Federal audits in the past, I kinda suffer from PTSD. Until this month I didn't even know there was a separate audit for the state unemployment department.

So basically our conference room went from this:

1_143042356693_OfficeParty.jpg

To this:

1_143042358353_OfficeAudit.jpg

It's kinda cool though because it really demonstrates the two extremes of my life with Newgrounds.

These past few years have been rough ones, with so many tectonic shifts in technology and business. We've been working hard to navigate the waters and keep improving the site despite having to slim down every aspect of the business. While we don't always get there as fast as we like, I've been feeling very optimistic about the future of NG and this past week was definitely a sign that something is rumbling under the surface around here.

At one point this weekend, @Ricepirate pulled me in, surveyed the crowd and said, "So what are you going to do with all this?" On one hand, maybe it has already been done - just bringing all these amazing people together has been the great achievement. I don't want to regret squandering the momentum, though... It DOES feel like there is something big to come out of all this. One part of NG is the tech we develop but the MUCH BIGGER part is the PEOPLE. Without the people, all the best tech in the world is worthless. Lots of websites have spent hundreds of millions of dollars to find that out. I'm hoping I've lived through enough to have internalized that lesson forever! 

The greatest gift of coming back from a big loss is the sense of gratitute for what you have. Right now I'm brimming with gratitude for all the people who have stuck with NG over the years, all the people who have come back after being away and all the new people who are discovering it for the first time. I'm grateful for everyone who made it out to Pico Day and all the people who wanted to be there. I'm grateful for all the well-wishes I've been getting today throughout all these sites.

It's been a really special week and I'm gonna remember it forever and keep reminding myself that I don't have to be sad and anxious so much. There is so much to be grateful for and so much that can still be achieved! Failure shouldn't be a reason to push people away or exile yourself. It's not a reason to punish yourself. Failing is a lesson and it is temporary. You can live in it for a while, you can repeat it over and over, but you shouldn't allow it to define who you are. Never stop fighting for a better, brighter world!

Thanks again everyone, for everything!


Posted by TomFulp - December 13th, 2014


A bunch of us went to a holiday party at the Philly Game Forge last night. We took a picture so I thought I would share it here instead of Facebook or whatever!

From left:

@Deathink, @Oney (back), @Zachary, @The-Swain, @Luis, @Tyler, @Stamper, @Spazkid, @TomFulp, @djcutman

Missing from picture: @Krinkels (just moved to Philly), @psychicpebble, @JohnnyUtah and @SPace.

1_141849119122_NGCrew.jpg


Posted by TomFulp - October 31st, 2014


I didn't want to bump my latest front page post so I'll just say it here... HAPPY HALLOWEEN! Been putting lots of spooky movies and art up today, hope you enjoy!

•_•


Posted by TomFulp - October 13th, 2014


Check out this trailer for an upcoming documentary about The Room:

 

I was interviewed for this movie so expect to see me in there!

I was also interviewed for an upcoming book about The Room.

Crazy to be part of the ongoing Room story, because of The Room game JohnnyUtah and I made!

It's also been cool to see The Room continue to grow in awareness; there's an upcoming feature film based on Greg Sestero's book, The Disaster Artist. Gonna be interesting to see how big this gets!


Posted by TomFulp - August 11th, 2014


Quells122 has made a massive, amazing adventure game and I'm proud to announce that it has been sponsored by and will be premiering on Newgrounds!

Phoenotopia will be available to supporters this Wednesday, August 13th, as a pre-release for initial feedback. UPDATE: Pre-release is now available to supporters!

The public launch will be next Wednesday, August 20th. I'll be making a formal front page post this Wednesday when the pre-release launches! In the meantime, check out the trailer:

 


Posted by TomFulp - May 1st, 2014


Despite having seen this video:

 

We were curious to see just what would happen if we boosted a Facebook post. We decided to boost this Newgrounds game teaser post from Pico Day because it already had over 200 likes and spreads visibility of NG / Behemoth characters. I selected the option to promote this post to our fans and their friends (disclaimer: we never do any weird stuff like buying traffic / Facebook fans, so presumably our existing Facebook fans are legit people). After submitting payment info, it informed me that our post would be promoted to the United States, United Kingdom and the Philippines... The Philippines? According to Google Analytics, the Philippines accounted for just 2% of NG's total traffic this past year, and we suspect many of them are the same people who spam our blogs every night with links to counterfeit goods.

1_139897780461_NGAnalytics.gif

 

I dug around Facebook analytics and our Facebook fans indeed consist of a surprising number of people from the Philippines.

1_139897895691_FacebookFans.gif

 

The Philippines account for 6% of our 185k Facebook fans. I assume a lot of them are made-up people, but in a perfect world only 6% of our ad spend would go their way.

 

So we started yesterday afternoon with a budget of $200, got approved, and waited as our budget just sat there. It wasn't until the middle of the night that our budget started getting eaten away, ya know, when people from the Philippines are online. Today, our budget has been used up. Guess where almost 90% of it went?

1_139897793543_FacebookBoost.jpg

 

PH - The Philippines! Just like the video warned, we likely gained a bunch of fake fans who will eat into our real fan distribution when we make future posts.

We were featured on almost 400k feeds for $200, that is roughly a $0.50cpm - $0.50 per 1000 views. That's a much higher cpm than a lot of the ads on NG and a considerable % of what NG made in revenue yesterday. Facebook is making a fortune because advertisers go there for "targeted advertising" but as far as I can tell, the target is straight into the toilet! 

No disrespect intended to actual human fans in the Philippines, let me know if you're one of them!


Posted by TomFulp - March 5th, 2014


Late last year we bought Skylanders Swap Force for the PS3, it was meant to be for Christmas. Then at the last minute in December, I snagged an Xbox One and decided if I was gonna spend hours playing Skylanders, I wanted to play it with the best framerate and graphics possible... So I bought a second copy assuming we would return the PS3 version. Turns out Amazon has a 30 day window to return, and we missed it by two days so we were stuck with it.

Next I tried to Ebay it but it never hit the minimum price after a few attempts... So now it's just been sitting on my desk and it's time to give it away!

If you have a PS3 and would like Skylanders Swap Force, draw a Skylander character sitting in the NG tank, upload it to the Art Portal or Dumping Grounds and post the link in this thread. It doesn't have to be great art, it could just be really funny MSPaint or crayon. I'll pick one winner and send them my PS3 version of Skylanders Swap Force.

Deadline is Monday, March 10th at 12am Monday morning so finish by Sunday.