00:00
00:00
TomFulp

48 Game Reviews w/ Response

All 72 Reviews

Jeez I must have totally missed this game back in 2006. Trying to rescue that guy was INTENSE!

tomthinks responds:

Haha. Did you make it to the end? I can't believe I made that 6 years ago.

I liked the refreshing style, it kept me curious throughout! Control-wise the key layout felt a little scattered but maybe that was just part of the weirdness of it all. I'm wondering now if I missed any easter eggs that could be reached by flying!

MasonLindroth responds:

Thanks for your support! I'll strive to make easter eggs a priority in the future.

Well I for one had a wonderful time playing! I was digging and this snake started chasing me, and I hit a rock wall so I tried to go the other way but then I hit a rock wall and I started to panic but then I dug through an opening and narrowly escaped, only to eventually die later but that's life.

Pikanjo responds:

OMFG! SO EXCITING!
Thanks.
-Richie

I really like the concept but I experienced the same issue as Fuqlknewit - I played for a good while without ever getting any blocks down the right side, so I could never complete a row.

Also I would recommend a key that speeds up the drop of the blocks, like in Tetris. Pressing spacebar could make the blocks drop a lot faster, or even drop instantly to their final destination.

ElectricFruit responds:

Hi Tom, thanks for playing the game (love the site by the way).

I apologise if I have misunderstood your comment (and Fuqlknewits) but blocks not falling down the right hand side of the play area should not stop people completing lines. If you press Z while touching a falling block with your ship you can "lock" on to it and move the block in to the correct position (using the arrow keys). When locked on to a block you can also press/hold the down arrow key to speed up the rate the block falls.

I would love to hear if the above two things make a difference (or if I have misunderstood your comment) as I'am eager to fix any issues people have with the game.

Thanks again for playing :-)

This is so much fun! I'm excited to keep checking back and listening to additional lineups. If you have it set up to match individual art submissions to individual songs that has such fun potential too. It was cool to see the Super Slumber Party art during the Super Slumber Party song but then when Poundcake came on I wanted to see that crazy picture of Egoraptor by AbominableGod. This is what happens when you already spoil us so much!

Unrelated note, I have poundcake on my iPod and I listen to it while running 5Ks. It always boosts my mood because I imagine what the other runners would think if they knew a guy listening to a song about poundcake was catching up to them.

deathink responds:

Yeah it is set so that some of the art submissions line up with the music ... skip to song 20 :D
Definitely adding the picture of ego in the next update! And I am real glad you like this Tom!

I just had a ton of fun playing this. Like some other reviews I was confused with how the upgrade acquisitions worked but other than that everything was really well presented and it had a great flow through the different waves and bosses!

hch2 responds:

thanks tom! glad you liked it.

I fu fu fu FAILED?!

But I totally kicked his ass!!! I must have missed something secret I needed to do at the end. Awesome game, though... I like to do three punches and then kick 'em in the nards.

El-Presidente responds:

Tom! I'm pissed, you were our secret character, except we didn't have enough time :(. Happy Birthday / Pico Day! Thanks for front page by the way...

Woah thanks guys!

This game brought a tear to my beard. I was dying to see what you were gonna use those voice recordings for and you didn't let me down. The only problem is, now we have to make Castle Crashers better to compete with this, so it's gonna get delayed another year.

BoMToons responds:

Thanks so much for doing those voice clips with no explanation of what they were gonna be used for! And you better be joking about delaying CC's release ;)

Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant company - just some dumb kid who now has help. I also co-founded the Behemoth; we made Alien Hominid and Castle Crashers. Icon by Pegosho, banner by OmenaKettu.

Age 46, Male

NG Webmaster

Drexel

Glenside, PA

Joined on 12/15/99

Level:
49
Exp Points:
26,150 / 26,650
Exp Rank:
505
Vote Power:
8.99 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Commander
Global Rank:
374
Blams:
2,644
Saves:
23,715
B/P Bonus:
55%
Whistle:
Normal
Trophies:
103
Medals:
3,431
Supporter:
11y 7m 19d
Gear:
15