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View Profile TomFulp
Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant company - just some dumb kid. I also co-founded the Behemoth; we made Alien Hominid and Castle Crashers. Icon by JohnnyUtah, banner by FuShark.

40, Male

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Drexel

Glenside, PA

Joined on 12/15/99

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TomFulp's News

Posted by TomFulp - February 4th, 2019


We just updated the blogs to use the next text editor and tagging system. It all works on mobile now, too! Yes this is my test post.


This is fixed too:


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47

Posted by TomFulp - September 22nd, 2018


I've noticed a lot of artists have made blog posts in the past day but none have made any on the front page, so I thought I should test it in case that part is broken.


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112

Posted by TomFulp - November 22nd, 2017


@SushiGummy is a committed Alien Hominid speed runner and he recently broke his record. It's a fun watch, especially if you've never seen all of Alien Hominid!

In semi-related news, this past weekend my cat Charlie died. :(

Charlie made an appearance in Alien Hominid as part of the Norman boss battle, around the 38 minute mark.

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This cameo was inspired by Charlie regularly sleeping on top of @DanPaladin's monitor while we were working. This was 2003, before flat screen monitors, so there was lots of room for a cat to lay around and it was warm.

I actually have a photo of Charlie sleeping on Dan's monitor but I can't find it anywhere on my computer, I think it's an actual physical photograph because all my digital pictures start right after Alien Hominid was finished. I hope to find it and update this post but here's an alternate pic for now:

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My other cat Sherbert was more well-known around here because he was the face of Cat Dynamics and made appearances on NG during the college webcam days. Charlie was my favorite, though. I've had him since I was finishing up at Drexel and he's been through a lot with me. He was the best cat.


56

Posted by TomFulp - July 17th, 2017


Tomorrow I'll be flying out to San Diego for Comic-Con, where you'll be able to find Nightmare Cops and myself at the Behemoth booth (#229) as part of the Friends of the Behemoth showcase.

This Nightmare Cops demo is the result of years of work, with a big push this month to have a demo build for Comic-Con. I'm the programmer, with @JohnnyUtah and @Spazkid on art and @Oney on music. Nightmare Cops will be an official Newgrounds release.

Guest voices in the demo include @RicePirate, @JazLyte, @RomeoJr and @L0LitsMonica! There's a ton of dialog in this game and it's all lip-synced using Talk Head. We made Talk Head in 2012 for this purpose, that is how crazy this project is.

So yeah, you're cops who fight people's nightmares! It's got a whole fully realized world with tons of people who have different perceptions of each other but more importantly you beat the crap out of lots of bad guys and can drive all over town smashing stuff. Pretty much everything in the overworld is breakable for no reason other than we know people will want ot break it.

Here are some teaser screenshots!

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2

Posted by TomFulp - June 20th, 2017


Heads up, I'll be at San Diego Comic-Con next month, showing Nightmare Cops at the Behemoth booth (Booth 229).

Nightmare Cops is the game I've been working on for the past five years with @JohnnyUtah and @Spazkid, along with @Oney on music. It's gonna be a Newgrounds release for console / Steam... SOME DAY! It's by far the biggest project any of us have ever undertaken but it will be worth it.

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We've been pretty quiet about it because people seem to get exhausted with games that hype too soon and then have a many-year dev cycle. It's a delicate balance between wanting publicity but wanting to feel FRESH when we launch. Comic-Con is the first time anyone outside of the Newgrounds office will be taking NC for a spin.

Comic-Con is Thursday, July 20th thru Sunday, July 23rd!


11

Posted by TomFulp - March 11th, 2017


So PewDiePie just released a one hour video where he plays our game about The Room.

 

I made this game in 2010 with @JohnnyUtah and @Oney. I love that people are still enjoying it.

If you haven't already, check out The Room.

I also recommend reading The Disaster Artist, about the making of The Room.

There's also a documentary, Room Full of Spoons! They interviewed me about the game.

James Franco is making a feature film adaptation of The Disaster Artist, so more fun is up ahead.


3

Posted by TomFulp - January 27th, 2017


Here is some music I listen to while I'm programming, if I'm not listening to the Audio Portal.

I found Hussle Club via this Com Truise remix which is the one I actually listen to more:

I wish all these guys hung out on NG, I want to be friends with all of them.

 


1

Posted by TomFulp - December 7th, 2016


I need to blog more often but I like keeping this game secret and I don't feel too interesting beyond that. What are YOU up to? What do you hope to get done before 2017?


Posted by TomFulp - May 17th, 2016


I keep procrastinating on a larger Pico Day post because it's hard to put it all into words. We're planning a photo archive in the history section of the Wiki but here are some pics now:

The crowd on floor 1, where we project NG animation on the wall.

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Photo by Bill Z.

Here's a panoramic of floor 2:

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@The-Swain and @Krinkels, taking a break from Madness: Project Nexus 2.

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Photo by Bill Z.

I drew @Stamper on a balloon and @ZJ tweeted a picture so I'll include that too:

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Just about every person at this event was someone you may be familiar with here on NG. It's kinda the craziest event in the world for someone who likes web animation in particular. I just feel super grateful that they all came to the NG office for a party.

@RealFaction made a video documenting his experience!

That's all for the moment, I'm off to announce the Pico Day winners!


1

Posted by TomFulp - February 5th, 2016


For the past three years I've been working on a console / PC game with @JohnnyUtah. @Spazkid came onboard too and @Oney has been doing music. Expect a ton of familiar NG voice talents when all is said and done.

We've been pretty silent about it because it's a big project and if we show too much too soon, it might feel like an old game by the time it actually comes out. I posted this Vine of it though so I thought I should share it! Turn up your volume because it's quiet (also click the speaker in the bottom right corner to enable Vine audio).

UPDATE: Vine shut down so the Vine content I had posted here is now gone.

At some point we'll do a more official reveal and stop being all secretive. It's gonna be a really neat game. Right now we're getting the other playable characters working so people can try them at Pico Day this May.