If you've ever wondered what kind of music the characters in Pico's world listen to, here are some examples!
Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant company - just some dumb kid who now has help. I also co-founded the Behemoth; we made Alien Hominid and Castle Crashers. Icon by JohnnyUtah, banner by Pego
Joined on 12/15/99
Posted by TomFulp - March 4th, 2021
While digging around my old 2009 folder, I noticed I had a bunch of songs picked out that I never actually used in the final game. I thought I might as well share them, so you can imagine an alternate experience!
Devoluted was originally a candidate for the start of the game, building up momentum as you progressed.
Sertraline had a fun and creepy Tricky vibe to it, I was picturing it for a Tricky sequence, maybe when he charges down the stairs after breaking through the door.
MachinRAa actually was in the game at one point, for the sequence where Tricky comes down the stairs and then battles you in the elevator. It ended up being Blue brass of the beast, instead.
Systole was another Tricky candidate, maybe for the final battle (which ended up being Dryll).
Smog Step Sanctuary was a banger I never ended up using but it still slaps.
Stimulus was another one that was considered but never found a place.
If you're curious about Madness Regent, I didn't have extra songs laying around but I do recall listening to Bassbin Twins - Woppa on repeat while building out the first half, so it's basically in the game's DNA.
Posted by TomFulp - April 16th, 2019
There's a lot of ongoing confusion about Flash's role in web animation so I've made this blog post as a reference point when it comes up in the future.
Flash was created in the late 1990s as a tool for animation and interactive media. Projects were exported as SWF files, which could be played in a desktop application or in a web browser, via the ubiquitous Flash plugin.
In 2010, Steve Jobs penned his Thoughts on Flash. Steve wanted to explain why iPhones would not be adding support for Flash but to avoid making it about computing power or competition with the app store, Steve went scorched earth. He had plenty of valid points, though; the Flash plugin was increasingly out of place as part of the open web.
One of the main points was that nothing the Flash plugin offers can't be replaced by HTML5, which is an open standard vs a closed system controlled by Adobe. This has lead to a lot of long-term confusion about Flash animation, however. For the past decade, I've continued to see people say how animators need to stop making animation in Flash and start making it with HTML5.
It is actually fine that animators continue to animate with Flash (now re-branded Adobe Animate). The only difference is now their animations must be shared in a video format (like MP4), rather than SWF.
So Flash animation never actually died, it just had to export to a format that doesn't require the Flash browser plugin.
On Newgrounds, we created Swivel and have made an ongoing effort to convert classic SWF animation to MP4 format. This is why you can view a lot of the animation on Newgrounds via your iPhone.
We more recently unveiled Newgrounds Player (Supporter only beta at the moment), a desktop player that integrates with the NG website to launch SWF files. You still earn medals and high scores in games, too!
Long-term we hope to emulate Flash in-browser but we wanted to have a solution ready in the near-term, since Flash plugin access is expected to become more hidden this July, before being removed from browsers completely in 2020.
In summary: It is 100% fine that animators are still animating in Flash. Don't tell them they need to animate in HTML5 because that doesn't make much sense. Much of the animation you enjoy on the web and even on TV is made with Flash / Adobe Animate.
Posted by TomFulp - November 22nd, 2017
@SushiGummy is a committed Alien Hominid speed runner and he recently broke his record. It's a fun watch, especially if you've never seen all of Alien Hominid!
In semi-related news, this past weekend my cat Charlie died. :(
Charlie made an appearance in Alien Hominid as part of the Norman boss battle, around the 38 minute mark.
This cameo was inspired by Charlie regularly sleeping on top of @DanPaladin's monitor while we were working. This was 2003, before flat screen monitors, so there was lots of room for a cat to lay around and it was warm.
I actually have a photo of Charlie sleeping on Dan's monitor but I can't find it anywhere on my computer, I think it's an actual physical photograph because all my digital pictures start right after Alien Hominid was finished. I hope to find it and update this post but here's an alternate pic for now:
My other cat Sherbert was more well-known around here because he was the face of Cat Dynamics and made appearances on NG during the college webcam days. Charlie was my favorite, though. I've had him since I was finishing up at Drexel and he's been through a lot with me. He was the best cat.
Posted by TomFulp - July 17th, 2017
Tomorrow I'll be flying out to San Diego for Comic-Con, where you'll be able to find Nightmare Cops and myself at the Behemoth booth (#229) as part of the Friends of the Behemoth showcase.
This Nightmare Cops demo is the result of years of work, with a big push this month to have a demo build for Comic-Con. I'm the programmer, with @JohnnyUtah and @Spazkid on art and @Oney on music. Nightmare Cops will be an official Newgrounds release.
Guest voices in the demo include @RicePirate, @JazLyte, @RomeoJr and @L0LitsMonica! There's a ton of dialog in this game and it's all lip-synced using Talk Head. We made Talk Head in 2012 for this purpose, that is how crazy this project is.
So yeah, you're cops who fight people's nightmares! It's got a whole fully realized world with tons of people who have different perceptions of each other but more importantly you beat the crap out of lots of bad guys and can drive all over town smashing stuff. Pretty much everything in the overworld is breakable for no reason other than we know people will want ot break it.
Here are some teaser screenshots!
Posted by TomFulp - June 20th, 2017
Heads up, I'll be at San Diego Comic-Con next month, showing Nightmare Cops at the Behemoth booth (Booth 229).
Nightmare Cops is the game I've been working on for the past five years with @JohnnyUtah and @Spazkid, along with @Oney on music. It's gonna be a Newgrounds release for console / Steam... SOME DAY! It's by far the biggest project any of us have ever undertaken but it will be worth it.
We've been pretty quiet about it because people seem to get exhausted with games that hype too soon and then have a many-year dev cycle. It's a delicate balance between wanting publicity but wanting to feel FRESH when we launch. Comic-Con is the first time anyone outside of the Newgrounds office will be taking NC for a spin.
Comic-Con is Thursday, July 20th thru Sunday, July 23rd!
Posted by TomFulp - March 11th, 2017
So PewDiePie just released a one hour video where he plays our game about The Room.
If you haven't already, check out The Room.
I also recommend reading The Disaster Artist, about the making of The Room.
There's also a documentary, Room Full of Spoons! They interviewed me about the game.
James Franco is making a feature film adaptation of The Disaster Artist, so more fun is up ahead.
Posted by TomFulp - January 27th, 2017
Here is some music I listen to while I'm programming, if I'm not listening to the Audio Portal.
I found Hussle Club via this Com Truise remix which is the one I actually listen to more:
I wish all these guys hung out on NG, I want to be friends with all of them.